May 22, 2011, 01:24 PM // 13:24
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#1
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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DoAsc videos
I have an own youtube channel almost dedicated to DoAsc videos only, from different perspectives. I post this because some people asked me about these videos. I know there are other channels, feel free to post them here.
Mine:http://www.youtube.com/user/venom1876
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May 22, 2011, 05:54 PM // 17:54
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#2
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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What's the run like without "BUH!" now? Still strong enough?
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May 22, 2011, 05:56 PM // 17:56
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#3
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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Yup, didn't changed anything about the times, in most builds we just putted Arcane Echo somewhere in and Overload + Shatter somewhere else. On solotank runs it doesn't mather that much anyway.
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May 22, 2011, 05:57 PM // 17:57
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#4
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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times even better, lol
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May 22, 2011, 06:22 PM // 18:22
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#5
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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Yup indeed, having to drop BuH for other skills opened peoples eyes for better builds
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May 22, 2011, 06:46 PM // 18:46
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#6
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Solo tank runs are slowwwwwwwwww
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May 22, 2011, 07:00 PM // 19:00
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#8
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Darknes Lives Again
Solo tank is only slow if you don't know what you are doing.
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That goes for anything... Solotank is fun occasionally but duotank is usually faster.
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May 22, 2011, 07:39 PM // 19:39
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#9
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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Yes but a mindless comment like " it's sloowwwwwww" is just stupid. With our guild we do average runs of 33-35 minutes, wich is faster then the average duo tank guild.
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May 22, 2011, 08:11 PM // 20:11
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#10
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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clicker
12
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May 22, 2011, 08:19 PM // 20:19
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#11
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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Quote:
Originally Posted by Masmar
clicker
12
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Guilty . For the last 4 skills I mostly click, for the first 4 I combine
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May 22, 2011, 08:23 PM // 20:23
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#12
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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It put the wrong face, meant to have a : o face :/
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May 24, 2011, 09:27 AM // 09:27
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#13
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Also, the biggest downside on singletanking is teaching. With duotanks you can take a new tank, since the other one will most likely carry him/her anyway, but with singletanks teaching a new kid can get very messy I imagine..
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May 24, 2011, 12:18 PM // 12:18
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#14
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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Quote:
Originally Posted by Bright Star Shine
Also, the biggest downside on singletanking is teaching. With duotanks you can take a new tank, since the other one will most likely carry him/her anyway, but with singletanks teaching a new kid can get very messy I imagine..
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Yup that's true. That is indeed the unforgiving part about solo tank, but in our guild we fix that by not being a bad tank . A good part obviously is having an extra spiker (wich you can add as extra split damage), so balls can be a little bit wider and faster. So in solo tank u "save" time with that I geuss.
In our teambuild we also use Spellbreaker on the monk, mostly to garantee succes when the Me/N enters trench at monklord. But its also used on cloverpull at mesmerlord on the emo, save snakes in fndry, at bigspike in fndry, ... .
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May 24, 2011, 12:55 PM // 12:55
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#15
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by Darknes Lives Again
Yup that's true. That is indeed the unforgiving part about solo tank, but in our guild we fix that by not being a bad tank . A good part obviously is having an extra spiker (wich you can add as extra split damage), so balls can be a little bit wider and faster. So in solo tank u "save" time with that I geuss.
In our teambuild we also use Spellbreaker on the monk, mostly to garantee succes when the Me/N enters trench at monklord. But its also used on cloverpull at mesmerlord on the emo, save snakes in fndry, at bigspike in fndry, ... .
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Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With duo tanks you can just pull stuff out of the way while doing snakes/fury and just skip most of the mobs in big room altogether which saves tons of time
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May 24, 2011, 02:24 PM // 14:24
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#16
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Belgium
Guild: [Fury], [Zraw]
Profession: Me/R
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Not true, while we take the last snake, we need to wait about 30 seconds for Foundry bigball to be done, and with done I mean a total dotball. If we want we can do Black Beast at that time, but we found out it doesn't save that much time.
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May 24, 2011, 02:26 PM // 14:26
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#17
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Moved to a more suitable forum
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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May 24, 2011, 02:40 PM // 14:40
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#18
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Mo/
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I think 2 tanks is about 1.5x faster than with 1 tank. Just use logic.
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May 24, 2011, 05:33 PM // 17:33
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#19
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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Quote:
Originally Posted by ErrantVenture
Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With duo tanks you can just pull stuff out of the way while doing snakes/fury and just skip most of the mobs in big room altogether which saves tons of time
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Spiking bigroom foundry is incredibly fun though, and it doesnt rly take that much time if your tank is good. You also save time in places like 2nd room and city wall, and also because you can spike shitty balls easier.
Quote:
Originally Posted by ValeV
I think 2 tanks is about 1.5x faster than with 1 tank. Just use logic.
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I used logic, and solo tank is about 2-3min slower than duo for casual runs, if you wanna spout BS, at least support it with some explanation.
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May 24, 2011, 06:30 PM // 18:30
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#20
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Krytan Explorer
Join Date: Apr 2009
Guild: Gulfstream Owners
Profession: R/
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The real disadvantage to single tank is you end up with 1-2 godly tanks while nobody else gets to tank (at least in my experience). Dual tank allows much more flexibility in re-rolls.
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